Class KX_GameObject -- Blender Game Engine 2.49b



 
  




getAngularVelocity

getAngularVelocity(local)

Returns the angular velocity of the object center using either the World axis or the Game Object axis.

local:
Type:  Bool
  True = 1
     Game Object axis
  False = 0
     World axis

Return Type:
List [ x, y ,z]
x = float (angular velocity around x-axis)
y = float (angular velocity around y-axis)
z = float (angular velocity around z-axis)

Sample Code

# get the controller
controller = GameLogic.getCurrentController()

# get the game object controller attached to
obj = controller.owner

# get angular velocity around game object axis
angVel = obj.getAngularVelocity(True)

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.