Class KX_GameObject -- Blender Game Engine 2.49b
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getAngularVelocity
getAngularVelocity(local)
Returns the angular velocity of the object center using either the
World axis or the Game Object axis.
local:
Type: Bool
True = 1
Game Object axis
False = 0
World axis
Return Type:
List [ x, y ,z]
x = float (angular
velocity around x-axis)
y = float (angular velocity around y-axis)
z = float (angular velocity around z-axis)
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the game object controller attached to
obj = controller.owner
# get angular velocity around game object axis
angVel = obj.getAngularVelocity(True)
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.