Class KX_GameObject -- Blender Game Engine 2.49b
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getVectTo
getVectTo(pos)
Returns the distance and vector to a game object or a point.
pos:
Type:
KX_GameObject
or
point (world coordinates -- example [ 2.0, 3.2,
5.0])
Return type: list [ distance, globalVector, localVector ]
distance:
distance to the game
object or point
Type: float
globalVector:
Vector to
object/point using the global axis
Type: list[vx, vy, vz]
vx = cosine of the
angle of the vector to the world x-axis
vy = cosine of the angle of the vector to the world y-axis
vz = cosine of the angle of the vector to the world z-axis
localVector:
Vector to
object/point using the local (game object) axis
Type: list[vx, vy, vz]
vx = cosine of the
angle of the vector to the object x-axis
vy = cosine of the angle of the vector to the object y-axis
vz = cosine of the angle of the vector to the object z-axis
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get game object controller attached to
obj = controller.owner
# get the current scene
scene = GameLogic.getCurrentScene()
# get a list of the objects in the scene
objList = scene.objects
# get game object named "Box"
box = objList["OBBox"]
# get the distance and vector to box
vectTo = obj.getVectTo(box)
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.