Class KX_GameObject -- Blender Game Engine 2.49b



 
 



setAngularVelocity

setAngularVelocity(angVel, local)

Note:
Object types: Dynamic and Rigid body

Sets the angular velocity around the Game Object's object center.  Uses either local or world axis.  

angVel:
Type: float list [ xAngVel, yAngVel, zAngVel]
   xAngVel = angular velocity around the x-axis
   yAngVel = angular velocity around the y-axis
   zAngVel = angular velocity around the z-axis

local:
Type: bool
  1 or True = game object axis
  0 or False = world axis

Sample Code

# get controller
controller = GameLogic.getCurrentController()

# get game object controller is attached to
obj = controller.owner

# set angular velocity around local z-axis
obj.setAngularVelocity([0.0, 0.0, 2.0], True)

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.