Class KX_GameObject -- Blender Game Engine 2.49b
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setCollisionMargin
setCollisionMargin(margin)
Sets the collision margin of an object in physics simulations.
margin:
Type:
float
Note:
Object
types: Occluder and No collision have a physics ID of zero.
setCollisionMargin will raise the "RuntimeError: This object
has no physics controller".
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get game object controller attached to
obj = controller.owner
# set collision margin
obj.setCollisionMargin(0.1)
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.