Class KX_GameObject -- Blender Game Engine 2.49b
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reinstancePhysicsMesh
reinstancePhysicsMesh(object, mesh)
Uses the new mesh to update the physics of the game object.
object:
Type:
string or KX_GameObject
mesh:
Type:
string or KX_MeshProxy
Returns: bool
True = reinstance
succeeded
False = reinstance failed
Note:
Use reinstancePhysicsMesh()
to reinstance the original mesh of the game object.
Note:
Only works with Collision
Bounds Type: Triangle Mesh.
Note:
Doesn't work if the game
object being reinstanced is part of a compound shape (parent or child).
Sample Code
################# Get worldScale
# get the controller
controller = GameLogic.getCurrentController()
# get the game object that the controller is attached
to.
obj = controller.owner
# get a list of the meshes on the object
meshList = obj.meshes
# get the first mesh
mesh = meshList[0]
# update the game object physics
obj.reinstancePhysicsMesh(obj, mesh)
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.