Class KX_Light -- Blender Game Engine 2.49b



 
 











Methods
----------
----------
Variables
color / colour quad_attenuation
distance spotblend
energy spotsize
layer type
lin_attenuation ----------
Constants
NORMAL SUN
SPOT ----------


 
Inherited Methods
alignAxisToVect getVectTo
applyForce getVelocity
applyImpulse has_key
applyMovement isA
applyRotation rayCast
applyTorque rayCastTo
disableRigidBody reinstancePhysicsMesh
enableRigidBody removeParent
endObject replaceMesh
get restoreDynamics
getAngularVelocity sendMessage
getAxisVect setAngularVelocity
getDistanceTo setCollisionMargin
getLinearVelocity setLinearVelocity
getName setOcclusion
getPhysicsId setParent
getPropertyNames setVisible
getReactionForce suspendDynamics
Inherited Variables:
actuators mass
attrDict meshes
children name
childrenRecursive occlusion
controllers parent
invalid sensors
linVelocityMax state
linVelocityMin timeOffset
localInertia visible
localOrientation worldOrientation
localPosition worldPosition
localScale worldScale
  

Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.