Class KX_Light -- Blender Game Engine 2.49b



 
 










Methods
----------
----------
Variables
color / colour quad_attenuation
distance spotblend
energy spotsize
layer type
lin_attenuation ----------
Constants
NORMAL SUN
SPOT ----------


 
Inherited Methods
alignAxisToVect getVectTo
applyForce getVelocity
applyImpulse has_key
applyMovement isA
applyRotation rayCast
applyTorque rayCastTo
disableRigidBody reinstancePhysicsMesh
enableRigidBody removeParent
endObject replaceMesh
get restoreDynamics
getAngularVelocity sendMessage
getAxisVect setAngularVelocity
getDistanceTo setCollisionMargin
getLinearVelocity setLinearVelocity
getName setOcclusion
getPhysicsId setParent
getPropertyNames setVisible
getReactionForce suspendDynamics
Inherited Variables:
actuators mass
attrDict meshes
children name
childrenRecursive occlusion
controllers parent
invalid sensors
linVelocityMax state
linVelocityMin timeOffset
localInertia visible
localOrientation worldOrientation
localPosition worldPosition
localScale worldScale
  

The Blender Game engine uses the Python programming language to extent the capabilities of the game engine.  The Python programming language is open source and free to use, even for commercial products.  Python is a multi-platform programing language that runs on Windows, Linux/Unix and Mac OS X operating systems.  A general-purpose programming language, Python is a high-level, dynamic, object-oriented language that beginners find easy to learn.