Class KX_Light -- Blender Game Engine 2.49b



 
 




quat_attenuation

quat_attenuation

get/set the quadratic component of the light's attenuation.

SPOT and NORMAL (lamp) lights only

Type: float from 0.0 to 1.0

Sample Code


######################## get light quat_attenuation

# get the current scene
scene = GameLogic.getCurrentScene()

# get a list of the lights in the scene
lightList = scene.lights

# get the light named Lamp
light = lightList["OBLamp"]

# get quad component
falloff = light.quat_attenuation

######################## set light quat_attenuation

# get the current scene
scene = GameLogic.getCurrentScene()

# get a list of the lights in the scene
lightList = scene.lights

# get the light named Lamp
light = lightList["OBLamp"]

# set the quad component
light.quat_attenuation = 0.5

 
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