Class KX_MeshProxy -- Blender Game Engine 2.49b



 
 




getVertex

getVertex(matID, array)

Returns the vertex
 
Return type:  KX_VertexProxy
 
matID:  
Type:   integer
    0 = 1st material on mesh
    1 = 2nd material on mesh
     etc, etc, etc
 
array:
Type:   integer
    0 = 1st vertex in array
    1 = 2nd vertex in array
     etc, etc, etc

Sample Code


# get controller
controller = GameLogic.getCurrentController()
 
# get object the controller is attached to
obj = controller.owner
 
# get the 1st mesh
mesh = obj.meshes[0]
 
# get first material
matID = 0

# get array length of the material
length = mesh.getVertexArrayLength(matID)
 
# loop through array
for array in range( 0, length):
 
# get vertex
vert = mesh.getVertex(matID,array)
 
#Change the color
color = [1.0, 0.0, 1.0, 1.0]
 
# change vertex color
vert.setRGBA(color)


 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.