Class KX_MouseFocusSensor -- Blender Game Engine 2.49b
|
hitNormal
hitNormal
Note:
Works with Mouse Sensor
Type: Mouse over or Mouse over any
Returns the normal as a 3D vector relative to the
world coordinates.
Return type: List float [ nx, ny, nz]
nx = cosine of
normal to world x-axis
ny = cosine of normal to world y-axis
nz = cosine of normal to world z-axis
Sample
Code
# get the controller
controller = GameLogic.getCurrentController()
# get the mouse over sensor connected to the controller
named MouseOver
mouseOver = controller.sensors["MouseOver"]
# get the normal of object where it was hit
norm = mouseOver.hitNormal
|
Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.