Class KX_MouseFocusSensor -- Blender Game Engine 2.49b



 
 



hitNormal

hitNormal

Note:
Works with Mouse Sensor Type: Mouse over or Mouse over any

Returns the normal as a 3D vector relative to the world coordinates.

Return type:  List float [ nx, ny, nz]

nx = cosine of normal to world x-axis
ny = cosine of normal to world y-axis
nz = cosine of normal to world z-axis

Sample Code

# get the controller
controller = GameLogic.getCurrentController()

# get the mouse over sensor connected to the controller named MouseOver
mouseOver = controller.sensors["MouseOver"]

# get the normal of object where it was hit
norm = mouseOver.hitNormal

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.