Class KX_MouseFocusSensor -- Blender Game Engine 2.49b
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hitPosition
hitPosition
Note:
Works with Mouse Sensor
Type: Mouse over or Mouse over any
Returns the position (in World Coordinates) where the object was hit.
Return type: float List [ x, y, z]
x = x world
coordinates
y = y world coordinates
z = z world coordinates
Sample
Code
# get the controller
controller = GameLogic.getCurrentController()
# get the mouse over sensor attached to the controller
named MouseOver
mouseOver = controller.sensors["MouseOver"]
# get position where the game object hit by Mouse Over
pos = mouseOver.hitPosition
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.