Class KX_MouseFocusSensor -- Blender Game Engine 2.49b
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rayDirection
rayDirection
Note:
Works with Mouse Sensor
Type: Mouse over or Mouse over any
Returns a 3D Vector of the direction that
the ray is pointing (World coordinates).
Return type: float List [ dx, dy, dz]
dx = cosine of
direction to world x-axis
dy = cosine of direction to world y-axis
dz = cosine of direction to world z-axis
Sample
Code
# get the controller
controller = GameLogic.getCurrentController()
# get the mouse over sensor attached to the controller
named MouseOver
mouseOver = controller.sensors["MouseOver"]
# get direction mouse over is pointing
dir = mouseOver.rayDirection
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.