Class KX_MouseFocusSensor -- Blender Game Engine 2.49b



 
 



rayDirection

rayDirection

Note:
Works with Mouse Sensor Type: Mouse over or Mouse over any

Returns a 3D Vector of the direction that the ray is pointing (World coordinates).

Return type: float List [ dx, dy, dz]

dx = cosine of direction to world x-axis
dy = cosine of direction to world y-axis
dz = cosine of direction to world z-axis

Sample Code

# get the controller
controller = GameLogic.getCurrentController()

# get the mouse over sensor attached to the controller named MouseOver
mouseOver = controller.sensors["MouseOver"]

# get direction mouse over is pointing
dir = mouseOver.rayDirection

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.