Class KX_MouseFocusSensor -- Blender Game Engine 2.49b



 
 




rayTarget

rayTarget

Note:
Works with Mouse Sensor Type: Mouse over or Mouse over any

Returns the end point of the sensor ray.

Return type:  float list [ x, y, z]  World Coordinates.

x = x world coordinates
y = y world coordinates
z = z world coordinates

Sample Code

# get the controller
controller = GameLogic.getCurrentController()

# get sensor attached to the controller named MouseOver
mouse = controller.sensors["MouseOver"]

# get the ending point of the sensor ray
end = mouse.rayTarget

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.