Class KX_MouseFocusSensor -- Blender Game Engine 2.49b
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usePulseFocus
usePulseFocus
Returns if the Focus button on Mouse Sensor >> Mouse over
any is
enabled. (When the Pulse button is enabled, moving
the
mouse over a different object generates a pulse.)
Return Type: bool
1 = enabled
0 = not enabled
Note:
Read only. Works
with Mouse Sensor
Type: Mouse over any
Sample
Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor attached to the controller named MouseOver
mouse = controller.sensors["MouseOver"]
# usePulseFocus enabled?
pulseEnabled = mouse.usePulseFocus
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Game developers
can use the game engine to create casual video games,
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