Class KX_NetworkMessageActuator -- Blender Game Engine 2.49b



 
 



usePropBody

usePropBody 

gets/sets the body type

Type:   bool
   True = 1
Set body type to Property
   False = 0
Set body type to Text

Sample Code


###############  Get usePropBody

# get controller
controller = GameLogic.getCurrentController()

# get message actuator attached to the controller named Health
health = controller.actuators["Health"]

# get body type to Property
prop = health.usePropBody

###############  Set usePropBody

# get controller
controller = GameLogic.getCurrentController()

# get message actuator attached to the controller named Health
health = controller.actuators["Health"]

# set body type to Property
health.usePropBody = True

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.