Class KX_ObjectActuator -- Blender Game Engine 2.49b



 
 





angV

angV

gets/sets the angular velocity applied to the game object.

Type:  float list  [ wx, wy, wz]

wx:  Angular velocity on the x axis
Type:  float number

wy:  Angular velocity on the y axis
Type:  float number

wz:  Angular velocity on the z axis
Type:  float number

Sample Code


###################  Get angV

# get the controller
controller = GameLogic.getCurrentController()

# get the object actuator attached to the controller named act
actMotion = controller.actuators["act"]

# get angular velocity
angVelocity = actMotion.angV

###################  Set angV

# get the controller
controller = GameLogic.getCurrentController()

# get the object actuator attached to the controller named act
actMotion = controller.actuators["act"]

# set angular velocity
actMotion.angV = [ 0.0, 0.0, 5.0]

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.