useLocalAngV
useLocalAngV
gets/sets whether or not to apply the angular velocity to the game
object using the game object (local) axis or the world axis.
Type: Bool
1 = True
local
game object axis
0 = False
world axis
Sample
Code
################ Get useLocalAngV
# get the controller
controller = GameLogic.getCurrentController()
# get the object actuator attached to the controller
named act
actMotion = controller.actuators["act"]
# get useLocalAngV
axisType = actMotion.useLocalAngV
################ Set useLocalAngV
# get the controller
controller = GameLogic.getCurrentController()
# get the object actuator attached to the controller
named act
actMotion = controller.actuators["act"]
# set useLocalAngV
actMotion.useLocalAngV = True
|