useLocalDRot
useLocalDRot
gets/sets whether or not to rotate the game object using the game
object (local) axis or the world axis.
Type: Bool
1 = True
local
game object axis
0 = False
world axis
Sample
Code
################ Get useLocalDRot
# get the controller
controller = GameLogic.getCurrentController()
# get the object actuator attached to the controller
named act
actMotion = controller.actuators["act"]
# get useLocalDRot
axisType = actMotion.useLocalDRot
################ Set useLocalDRot
# get the controller
controller = GameLogic.getCurrentController()
# get the object actuator attached to the controller
named act
actMotion = controller.actuators["act"]
# set useLocalDRot
actMotion.useLocalDRot= True
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