useLocalLinV
useLocalLinV
gets/sets whether or not to apply the linear velocity to the game
object using the game object (local) axis or the world axis.
Type: Bool
1 = True
local
game object axis
0 = False
world axis
Sample
Code
################ Get useLocalLinV
# get the controller
controller = GameLogic.getCurrentController()
# get the object actuator attached to the controller
named act
actMotion = controller.actuators["act"]
# get useLocalLinV
axisType = actMotion.useLocalLinV
################ Set useLocalLinV
# get the controller
controller = GameLogic.getCurrentController()
# get the object actuator attached to the controller
named act
actMotion = controller.actuators["act"]
# set useLocalLinV
actMotion.useLocalLinV = True
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