Class KX_ObjectActuator -- Blender Game Engine 2.49b



 
 




useLocalLinV

useLocalLinV

gets/sets whether or not to apply the linear velocity to the game object using the game object (local) axis or the world axis.

Type:  Bool 
   1 = True
  local game object axis
   0 = False
 world axis

Sample Code


################   Get useLocalLinV

# get the controller
controller = GameLogic.getCurrentController()

# get the object actuator attached to the controller named act
actMotion = controller.actuators["act"]

# get useLocalLinV
axisType = actMotion.useLocalLinV

################   Set useLocalLinV

# get the controller
controller = GameLogic.getCurrentController()

# get the object actuator attached to the controller named act
actMotion = controller.actuators["act"]

# set useLocalLinV
actMotion.useLocalLinV = True

 
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