Class KX_ParentActuator -- Blender Game Engine 2.49b



 
 



compound

compound

Note:
Parent must be a compound shape

gets/sets whether or not the child shape should be added to the parent compound shape

Type:  bool
   1 = True
  Part of parent compound shape
   0 = False
 Not part of the parent compound shape

Sample Code


##################  Get compound

# get the controller
controller = GameLogic.getCurrentController()

# get the actuator attached to the controller named act
act = controller.actuators["act"]

# part of the parent shape compound?
parentChildCompound = act.compound

##################  Set compound

# get the controller
controller = GameLogic.getCurrentController()

# get the actuator attached to the controller named act
act = controller.actuators["act"]

# make part of the parent compound shape
act.compound = True

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.