Class KX_PolyProxy -- Blender Game Engine 2.49b



 
 




collide

collide

Returns whether or not the polygon will detect collisions.
       
Return Type:  integer

1 = detect collisions
0 = don't detect collisions

Sample Code

# get controller
controller = GameLogic.getCurrentController()

# get object the controller is attached to
obj = controller.owner

# get the 1st mesh
mesh = obj.meshes[0]
 
# get the first polygon on the mesh
poly = mesh.getPolygon(0)

# collision turned on?
collisionOn = poly.collide

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.