Class KX_PyConstraintBinding -- Blender Game Engine 2.49b
|
setGravity
setGravity(gx, gy, gz)
Sets the gravity for the scene.
gx:
Type: float
(force of gravity on world x axis)
gy:
Type: float
(force of gravity on world y axis)
gz:
Type: float
(force of gravity on world z axis)
Note:
This affects every object in the scene that has physics
enabled.
Sample Code
# import PhysicConstraints Module
import PhysicsConstraints
# Beam me up!!
# set gravity to a +10.0 on z axis -- ie reverse gravity
PhysicsConstraints.setGravity( 0.0, 0.0,
10.0)
|
Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.