Class KX_PyConstraintBinding -- Blender Game Engine 2.49b
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getAppliedImpulse
getAppliedImpulse(constraintId)
Returns the applied impulse.
Return type: float
constraintId:
Type:
integer
Note:
Save the constraintID when the constraint is created.
Sample
Code
1st
script
# import PhysicConstraints Module
import PhysicsConstraints
# get object list
objList = GameLogic.getCurrentScene().objects
# get object named Car
objCar = objList["OBCar"]
# want to use vehicle constraint type
constraintType = 11
# get car physics ID
car_ID = objCar.getPhysicsId()
# create a vehicle constraint
carConst = PhysicsConstraints.createConstraint( car_ID, 0,
constraintType)
# get the constraint ID
carConst_ID
=
carConst.getConstraintId()
# save the constraint ID as a objCar variable
objCar["constraint_ID"] = carConst_ID
#### rest of 1st script
2nd
script
# import PhysicConstraints Module
import PhysicsConstraints
# get object list
objList = GameLogic.getCurrentScene().objects
# get object named Car
objCar = objList["OBCar"]
# get car constraint ID that was saved
carConst_ID = objCar["constraint_ID"]
# get the applied impulse
appliedImpulse = PhysicsConstraints.getAppliedImpulse(carConst_ID)
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.