Class KX_PyConstraintBinding -- Blender Game Engine 2.49b



 
 







getAppliedImpulse

getAppliedImpulse(constraintId)

Returns the applied impulse.

Return type:  float

constraintId:
Type:  integer

Note:
Save the constraintID when the constraint is created.

Sample Code


1st script

# import PhysicConstraints Module
import PhysicsConstraints

# get object list
objList = GameLogic.getCurrentScene().objects

# get object named Car
objCar = objList["OBCar"]

# want to use vehicle constraint type
constraintType = 11

# get car physics ID
car_ID = objCar.getPhysicsId()

# create a vehicle constraint
carConst = PhysicsConstraints.createConstraint( car_ID, 0, constraintType)
  
# get the constraint ID
carConst_ID = carConst.getConstraintId()                                  

# save the constraint ID as a objCar variable
objCar["constraint_ID"] = carConst_ID

#### rest of 1st script


2nd script

# import PhysicConstraints Module
import PhysicsConstraints

# get object list
objList = GameLogic.getCurrentScene().objects

# get object named Car
objCar = objList["OBCar"]

# get car constraint ID that was saved
carConst_ID = objCar["constraint_ID"]

# get the applied impulse
appliedImpulse = PhysicsConstraints.getAppliedImpulse(carConst_ID)

 
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