Class KX_PyConstraintBinding -- Blender Game Engine 2.49b



 
 



setDeactivationLinearTreshold

setDeactivationLinearTreshold(linearTreshold)

Sets the linear velocity that an object must be below before the deactivation timer can start.

linearTreshold:
Type:  float

Note:
This affects every object in the scene, except for game objects that have 'No sleeping' turned on.

Sample Code

# import PhysicConstraints Module
import PhysicsConstraints

# set the deactivation linear velocity threshold
PhysicsConstraints.setDeactivationLinearTreshold(1.0)

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.