Class KX_PyConstraintBinding -- Blender Game Engine 2.49b



 
 




setDeactivationTime

setDeactivationTime(time)

Sets the amount of time that an object must stay below the velocity thresholds before the object enters sleep mode.

time:
Type:  float  (seconds)

Note:
This affects every object in the scene, except for game objects that have 'No sleeping' turned on.

Sample Code

# import PhysicConstraints Module
import PhysicsConstraints

# set the deactivation time
PhysicsConstraints.setDeactivationTime(1.0)

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.