Class KX_PyConstraintBinding -- Blender Game Engine 2.49b
|
setDeactivationTime
setDeactivationTime(time)
Sets the amount of time that an object must stay below the velocity
thresholds before the object enters sleep mode.
time:
Type:
float (seconds)
Note:
This affects every object in the scene, except for game
objects that have 'No sleeping' turned on.
Sample Code
# import PhysicConstraints Module
import PhysicsConstraints
# set the deactivation time
PhysicsConstraints.setDeactivationTime(1.0)
|
Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.