Class KX_RaySensor -- Blender Game Engine 2.49b



 
 



hitNormal

hitNormal

Returns the normal (in world coordinates) where the object was hit by the ray.

Return type:   List [ nx, ny, nz]

nx = cosine of the normal to the world x-axis
Type:  float

ny = cosine of the normal to the world y-axis
Type:  float

nz = cosine of the normal to the world z-axis
Type:  float

Sample Code

# get the controller
controller = GameLogic.getCurrentController()

# get the ray sensor attached to the controller named GuardDuty
ray = controller.sensors["GuardDuty"]
 
# get the normal of object where it was hit
norm = ray.hitNormal

   
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.