Class KX_RaySensor -- Blender Game Engine 2.49b
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hitNormal
hitNormal
Returns the normal (in world coordinates) where the object was hit by
the ray.
Return type: List [ nx, ny, nz]
nx = cosine of the normal to the world x-axis
Type: float
ny = cosine of the normal to the world y-axis
Type: float
nz = cosine of the normal to the world z-axis
Type: float
Sample
Code
# get the controller
controller = GameLogic.getCurrentController()
# get the ray sensor attached to the controller named
GuardDuty
ray = controller.sensors["GuardDuty"]
# get the normal of object where it was hit
norm = ray.hitNormal
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.