Class KX_RaySensor -- Blender Game Engine 2.49b



 
 




useMaterial

useMaterial

gets/sets if sensor is looking for a Material or a Property

Type:  Bool
   1 = True
  Looking for a Material
   0 = False
  Looking for a Property

Sample Code


##################   Get useMaterial

# get the controller
controller = GameLogic.getCurrentController()

# get the ray sensor attached to the controller named GuardDuty
ray = controller.sensors["GuardDuty"]

# looking for a material?
name = ray.useMaterial

##################   Set property

# get the controller
controller = GameLogic.getCurrentController()

# get the ray sensor attached to the controller named GuardDuty
ray = controller.sensors["GuardDuty"]

# look for a property
ray.useMaterial = False

   
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.