| Methods: |
| getAngularVelocity |
instantAddObject |
| getLastCreatedObject |
setAngularVelocity |
| getLinearVelocity |
setLinearVelocity |
| getObject |
setObject |
| getTime |
setTime |
|
Inherited
Methods: |
| getExecutePriority |
isA |
| getOwner |
setExecutePriority |
| getName |
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getAngularVelocity
getAngularVelocity()
Returns the angular velocity that will be applied to the added object.
Return type: float list [ wx, wy, wz]
wx:
Angular velocity on the x axis
Type:
float number
wy: Angular velocity on the y axis
Type:
float number
wz: Angular velocity on the z axis
Type:
float number
Note:
Doesn't return whether it is being applied to the local
or the world axis.
Sample
Code
# get the controller
controller = GameLogic.getCurrentController()
# get the actuator named act
act = controller.getActuator("act")
# get camera height
angVel = act.getAngularVelocity()
getLastCreatedObject
getLastCreatedObject()
Returns the last game object created by this actuator.
Returns None if there isn't a last created object
Return type: KX_GameObject
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get actuator named Spawn
spawn = controller.getActuator("Spawn")
# get last created game object
last = spawn.getLastCreatedObject()
# get the name
objName = last.name
getLinearVelocity
getLinearVelocity()
Returns the linear velocity that will be applied to the added object.
Return type: List [ vx, vy, vz]
vx:
linear velocity on the x axis
Type:
float number
vy: linear velocity on the y axis
Type:
float number
vz: linear velocity on the z axis
Type:
float number
Note:
Doesn't return whether it is being applied to the local
or the world axis.
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get actuator named Spawn
spawn = controller.getActuator("Spawn")
# get initial linear velocity
linVelocity = spawn.getLinearVelocity()
getObject
getObject()
Returns the name of the game object to be added.
Return type: string
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get actuator named Spawn
spawn = controller.getActuator("Spawn")
# get name of game obect
name = spawn.getObject()
getTime
getTime()
Returns how many frames the object will live. 0 means it will
live forever.
Return type: integer
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get actuator named Spawn
spawn = controller.getActuator("Spawn")
# get life span in frames
lifeSpan = spawn.getTime()
instantAddObject
instantAddObject()
Instantly adds the game object. Without activating
the actuator.
Note:
Object to be added doesn't have to be on a non-visible
layer
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get actuator named Spawn
spawn = controller.getActuator("Spawn")
# get object on visible layer
objList = GameLogic.getCurrentScene().getObjectList()
guard = objList["OBGuard"]
# tell AddObject actuator which object is to be added
spawn.setObject(guard)
# add the game object
spawn.instantAddObject()
setAngularVelocity
setAngularVelocity(vx, vy, vz)
Sets the initial angular velocity of the added object.
vx = x component of angular velocity
Type: float
vy = y component of angular velocity
Type: float
vz = z compenent of angular velocity
Type: float
Note:
Angular velocity can be applied to either the local or
world axis.
But there isn't a way to set it using python.
Have to use the actuator button.
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get actuator named Spawn
spawn = controller.getActuator("Spawn")
# set initial linear velocity
spawn.setAngularVelocity( 20.0, 0.0, 0.0)
setLinearVelocity
setLinearVelocity(vx, vy, vz)
Sets the initial linear velocity of the added object.
vx = x component of linear velocity
Type: float
vy = y component of linear velocity
Type: float
vz = z compenent of linear velocity
Type: float
Note:
Linear velocity can be applied to either the local or
world axis.
But there isn't a way to set it using python.
Have to use the actuator button.
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get actuator named Spawn
spawn = controller.getActuator("Spawn")
# set initial linear velocity
spawn.setLinearVelocity( 20.0, 0.0, 0.0)
setObject
setObject(obj)
Sets the game object to be added.
obj:
Type:
KX_GameObject
or
string
Sample Code
# get controller
controller = GameLogic.getCurrentController()
# get actuator named Spawn
spawn = controller.getActuator("Spawn")
# set object to be spawned
spawn.setObject("WildDog")
# add the game object
spawn.instantAddObject()
setTime
setTime(time)
Sets the number of frames you want the object to live.
Use 0 if you want the object to live forever.
time:
Type:
integer
Sample Code
# get controller
controller = GameLogic.getCurrentController()
# get actuator named Spawn
spawn = controller.getActuator("Spawn")
# set object to live forever
spawn.setTime(0)
# use it
GameLogic.addActiveActuator(spawn, True)
getExecutePriority
getExecutePriority()
Gets the execute priority of the logic brick
Return Type: integer
Doesn't
work:
Crashes Blender
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the actuator named act
act = controller.getActuator("act")
# get brick priority
priority = act.getExecutePriority()
getOwner
getOwner()
Gets the game object that owns the logic brick.
Return Type: KX_GameObject
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the actuator named act
act = controller.getActuator("act")
# get brick owner
owner = act.getOwner()
setExecutePriority
setExecutePriority(priority)
Sets the execution priority of the logic brick.
priority:
Type: integer
0 is first
1 is second
etc.
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the actuator named act
act = controller.getActuator("act")
# set brick priority to be first
act.setExecutePriority(0)
isA
isA(Type)
Checks the Object type.
(KX_GameObject,
SCA_ILogicBrick, KX_Scene, etc.)
Type: String
Return Type: Bool
1 = True
0 = False
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the object controller attached to
owner = controller.getOwner()
# is owner a GameObject?
gameObject = owner.isA("KX_GameObject")
getName
getName()
Returns the name of actuator
Return Type: string
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get a list of the attached actuators
actList = controller.getActuators()
# loop through the list of actuators
for act in actList:
# look for an
actuator named "RocketMotion"
if act.getName() ==
"RocketMotion":
# use it
GameLogic.addActiveActuator(act,
True)
# Done.
Break out of loop
break
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