Class KX_SCA_ReplaceMeshActuator -- Blender Game Engine 2.49b



 
 




usePhysicsMesh

usePhysicsMesh

gets/sets if the replacement mesh physics will be used

Type:  bool
  1 = True = use replacement mesh physics
  0 = False = don't use replacement mesh physics

Sample Code


###################   Get usePhysicsMesh

# get the controller
controller = GameLogic.getCurrentController()

# get the replace mesh actuator attached to the controller named act
act = controller.actuators["act"]

# use replacement mesh physics?
physics = act.usePhysicsMesh

###################   Set usePhysicsMesh

# get the controller
controller = GameLogic.getCurrentController()

# get the replace mesh actuator attached to the controller named act
act = controller.actuators["act"]

# use replacement mesh physics
act.usePhysicsMesh = True

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.