usePhysicsMesh
usePhysicsMesh
gets/sets if the replacement mesh physics will be used
Type: bool
1 = True
= use replacement mesh physics
0 = False = don't use replacement mesh physics
Sample
Code
################### Get usePhysicsMesh
# get the controller
controller = GameLogic.getCurrentController()
# get the replace mesh actuator attached to the
controller named act
act = controller.actuators["act"]
# use replacement mesh physics?
physics = act.usePhysicsMesh
################### Set usePhysicsMesh
# get the controller
controller = GameLogic.getCurrentController()
# get the replace mesh actuator attached to the
controller named act
act = controller.actuators["act"]
# use replacement mesh physics
act.usePhysicsMesh = True
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