scene
scene
gets/sets the name of the scene you want to switch to / overlay
/
underlay / remove / suspend / resume.
Returns an empty string if a scene hasn't been set.
Type: string
Note:
set scene, don't use SCE in
front of the scene name.
In other
words, use "HUD" and not "SCEHUD"
Sample
Code
#################### Get scene
# get controller
controller = GameLogic.getCurrentController()
# get actuator attached to the controller named
switchScene
act = controller.actuators["switchScene"]
# get scene name
name = act.scene
#################### Set scene
# get controller
controller = GameLogic.getCurrentController()
# get actuator attached to the controller named
switchScene
act = controller.actuators["switchScene"]
# set scene name
act.scene = "HUD"
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