Class KX_Scene -- Blender Game Engine 2.49b



 
 




activity_culling

activity_culling

Returns whether or not the activity culling is being used.  (activity culling disables logic bricks when the camera is more than a certain distance from them.)

Type:  bool
   1 = True
using activity culling
   0 = False
not using activity culling

Sample Code

# get  current scene
scene = GameLogic.getCurrentScene()

# activity culling status
culling = scene.activity_culling

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.