Class KX_Scene -- Blender Game Engine 2.49b



 
 




activity_culling_radius

activity_culling_radius

gets/sets the distance at which activity culling should start.

Type:  float

Note:
Uses Manhattan distance.   Think city blocks and distance traveled in a city.  

To go from South West corner of a city to North East corner, you can't travel in a straight line.  You would go North one block, East one block, North one block, etc.   The actual distance you'd have to travel is the Manhattan distance.

Sample Code


############### get activity_culling_radius
# get  current scene
scene = GameLogic.getCurrentScene()

# activity culling radius
radius = scene.activity_culling_radius

############### set activity_culling_radius
# get  current scene
scene = GameLogic.getCurrentScene()

# set activity culling radius
scene.activity_culling_radius = 2.0

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.