Class KX_StateActuator -- Blender Game Engine 2.49b



 
 




operation

operation

gets/sets the State Actuator Operation.

Type:   integer
    0 = Cpy
  Makes the selected State Mask group active.
  Makes all other State Mask groups inactive.
    1 = Add
  Makes the selected State Mask group active.
  Other State Mask groups: 
Active groups stay active.
Inactive groups stay inactive
    2 = Sub
  Makes the selected State Mask group inactive.
  Other State Mask groups: 
Active groups stay active.
Inactive groups stay inactive 
    3 = Inv
  If the Selected State Mask group is active:
Makes the group inactive.
  If the Selected State Mask group is inactive:
Makes the group active.

Sample Code


#################  Get operation

# get the controller
controller = GameLogic.getCurrentController()

# get the actuator attached to the controller named act
act = controller.actuators["act"]

# get the state actuator operation 
oper = act.operation

#################  Set operation

# get the controller
controller = GameLogic.getCurrentController()

# get the actuator attached to the controller named act
act = controller.actuators["act"]

# set the state actuator operation to cpy
act.operation = 0

 
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.