usePulseCollisions
usePulseCollisions
gets/sets pulse collisions
Type: Bool
1 = True
0 = False
Sample
Code
################ Get usePulseCollisions
# get the controller
controller = GameLogic.getCurrentController()
# get the sensor attached to the controller named sensor
sen = controller.sensors["sensor"]
# pulse collisions being used?
pulseStatus = sen.usePulseCollisions
################ Set usePulseCollisions
# get the controller
controller = GameLogic.getCurrentController()
# get the sensor attached to the controller named sensor
sen = controller.sensors["sensor"]
# set pulse collisions
sen.usePulseCollisions = True
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