Class KX_VehicleWrapper -- Blender Game Engine 2.49b



 
 



applyBraking

applyBraking(force, wheel)

Applies a braking force to a wheel.

force:
Type:  float

wheel:
  Type:   integer
0 = first wheel added
1 = second wheel added
2 = third wheel added
3 = fourth wheel added

Sample Code

# import PhysicsConstraints
import PhysicsConstraints

# get list of objects in scene
objList = GameLogic.getCurrentScene().objects

# get object named Car
objCar = objList["OBCar"]

# Retrieve constraint ID you saved when wheels were attached
constraint_ID = objCar.constraint_ID

# get the vehicle constraint
vehicle = PhysicsConstraints.getVehicleConstraint(constraint_ID)
 
# set braking force
force = 10.0

# brake with all four tires
vehicle.applyBraking( force, 0)
vehicle.applyBraking( force, 1)
vehicle.applyBraking( force, 2)
vehicle.applyBraking( force, 3)

   
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.