|
getWheelOrientationQuaterniongetWheelOrientationQuaternion(wheel)Returns the wheel orientation matrix.Return type: 3x3 orientation matrix. wheel:
Type: integer
0 = first wheel added
1 = second wheel added 2 = third wheel added 3 = fourth wheel added Sample Code# import PhysicsConstraintsimport PhysicsConstraints# get list of objects in sceneobjList = GameLogic.getCurrentScene().objects# get vehicle named carobjCar = objList["OBCar"]# Retrieve constraint ID you saved when wheels were attachedconstraint_ID = objCar.constraint_ID# get the vehicle constraintvehicle = PhysicsConstraints.getVehicleConstraint(constraint_ID)# get tire orientation of 1st tire addedtireOrient = vehicle.getWheelOrientationQuaternion(0) |