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getWheelPositiongetWheelPosition(wheel)Returns the position of the wheel.Return type: float list [ x, y, z] wheel:
Type: integer
0 = first wheel added
1 = second wheel added 2 = third wheel added 3 = fourth wheel added Sample Code# import PhysicsConstraintsimport PhysicsConstraints# get list of objects in sceneobjList = GameLogic.getCurrentScene().objects# get vehicle named carobjCar = objList["OBCar"]# Retrieve constraint ID you saved when wheels were attachedconstraint_ID = objCar.constraint_ID# get the vehicle constraintvehicle = PhysicsConstraints.getVehicleConstraint(constraint_ID)# wheel position of the first tire addedwheelPos = vehicle.getWheelPosition(0) |