Class KX_VertexProxy -- Blender Game Engine 2.49b
|
getNormal
getNormal()
Returns the normal vector of the vertex.
Return type: List [ nx, ny, nz]
nx = cosine of the
normal to the world x-axis
Type:
float
ny = cosine of the
normal to the world y-axis
Type:
float
nz = cosine of the
normal to the world z-axis
Type: float
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get object the controller is attached to
obj = controller.owner
# get the 1st mesh
mesh = obj.meshes[0]
# get the first vertex of the first material
vert = mesh.getVertex( 0, 0)
# get the vertex normal vector
normal = vert.getNormal()
|
Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.