Class KX_VertexProxy -- Blender Game Engine 2.49b
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setUV
setUV(uv)
Sets the first UV coordinates for this vertex.
uv:
Type: list
[ u, v]
u = x position on flat image being used as uv map
Type: float
v = y position on flat image being used as uv map
Type: float
Note:
Make sure the object has been UV mapped.
Sample Code
# get controller
controller = GameLogic.getCurrentController()
# get object the controller is attached to
obj = controller.owner
# get the 1st mesh
mesh = obj.meshes[0]
# get the first vertex of the first material
vert = mesh.getVertex( 0, 0)
# set the UV position
vert.setUV([ 1.0, 0.0])
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Game developers
can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge
of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create
high
quality game models.