Class SCA_ISensor -- Blender Game Engine 2.49b



 
 



level

level

Note:
The Level button is a part of the State System.

gets/sets whether or not the level (Lvl) button is active.

Level button activated:
Deactivated sensor is reactivated:
Checks to see if a mouse button/keyboard/etc is being pressed.
If it is, it sends a pulse to the controller.

Level button not activated:
Deactivated sensor is reactivated:
Doesn't check to see if a mouse button/keyboard/etc is being pressed.
Doesn't send pulse to the controller.

Type:  Bool
  1 = True
Level button active.
  0 = False
Level button inactive.

Sample Code

##################  Get level

# get the controller
controller = GameLogic.getCurrentController()

# get sensor named sensor
sen = controller.sensors["sensor"]

# send pulse when activated by State System?
sendPulse = sen.level

##################  Set level

# get the controller
controller = GameLogic.getCurrentController()

# get sensor named sensor
sen = controller.sensors["sensor"]
 
# send pulse when activated by State System
sen.level = True

 
Blender 3D game developers can use the Blender 3D game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning Blender 3D game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.