| Methods: |
| getAxis |
getNumHats |
| getAxisValue |
getThreshold |
| getButton |
isConnected |
| getButtonValue |
setAxis |
| getHat |
setButton |
| getIndex |
setHat |
| getNumAxes |
setIndex |
| getNumButtons |
setThreshold |
|
Inherited
Methods: |
| getExecutePriority |
isPositive |
| getFrequency |
isTriggered |
| getInvert |
reset |
| getLevel |
setExecutePriority |
| getName |
setFrequency |
| getOwner |
setInvert |
| getUseNegPulseMode |
setLevel |
| getUsePosPulseMode |
setUseNegPulseMode |
| isA |
setUsePosPulseMode |
|
|
getAxis
Returns the axis and direction
of motion.
Return type: List [axis, motion]
axis:
Type: integer
1 = x & y
axis (left/right & front/back)
2 = throttle paddle
motion:
Type: integer
0 = Right Axis
1 = Up Axis
2 = Left Axis
3 = Down Axis
Note:
If Joystick sensor 'All/All Axis Events' toggle button
is selected, motion always returns 1
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# get axis and motion assigned to this sensor
ax = sen.getAxis()
getAxisValue
getAxisValue()
Returns amount joystick has been moved.
Return type: list [ x, y, z, zRot]
x is the left/right
direction.
Type:
integer.
Range is 32767 to -32676
y is up/down (front/back).
Type:
integer.
Range is 32767 to -32767
z is throttle paddle
Type:
integer.
Range is 32767 to -32767
zRot is the rotation (twist).
Type:
integer.
Range is 32767 to -32767
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# get axis value
amount = sen.getAxisValue()
getButton
getButton()
Returns the button and state (pressed/notpressed) that activates sensor.
Return type: integer
0 is the trigger.
1 is the back center button. etc
Note:
If Joystick sensor 'All/All Button Events' toggle
button is selected, button always returns 1
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# get button and state that activates sensor
dir = sen.getButton()
getButtonValue
getButtonValue()
Returns the button that was used.
Return type: list [ button]
button:
Type: integer
0 is the trigger.
1 is the back center button. etc
Note:
Returns an empty list when the button is released.
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# get button
button = sen.getButtonValue()
getHat
getHat()
Returns the hat and the direction that triggers the sensor.
Return type: list [ hat, direction]
hat:
Type: integer.
1 or 2
direction
Type: integer.
1 is up
2 is right
4 is down
etc--see image to right
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# get hat and direction
hat = sen.getHat()
getIndex
getIndex()
Returns which joystick to use.
Return type: integer
0 = 1st Joystick
1 = 2nd Joystick
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# get joystick being used
jStick = sen.getIndex()
getNumAxes
getNumAxes()
Returns the number of axis.
Return type: integer
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# get number of axis
num = sen.getNumAxes()
getNumButtons
getNumButtons()
Returns the number of buttons.
Return type: integer
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# get number of buttons
num = sen.getNumButtons()
getNumHats
getNumHats()
Returns the number of hats.
Return type: integer
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# get number of hats
num = sen.getNumHats()
getThreshold
getThreshold()
Returns the amount joystick has to move before sensor is triggered.
Return type: integer
Range: 32767 to -32767
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# get amount joystick has to move
amount = sen.getThreshold()
isConnected
isConnected()
Returns if a joystick is connected to the sensor.
Return type: Bool
True = found
joystick
False = didn't find joystick
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# joystick connected?
jConnect = sen.isConnected()
setAxis
setAxis(axis, motion)
Sets the axis and direction of motion.
axis:
1 = x & y
axis (left/right & front/back)
2 = throttle paddle
motion:
0 = Right Axis
1 = Up Axis
2 = Left Axis
3 = Down Axis
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# set left axis to be used
sen.setAxis( 1, 2)
setButton
setButton(button)
Sets the button that activates sensor.
button:
0 is the trigger.
1 is the back center button.
etc
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# set trigger pressed to activates sensor
sen.setButton( 0, 0)
setHat
setHat(hat, direction)
Sets the hat and the direction that triggers the sensor.
hat:
direction:
Type: integer.
1 is up
2 is right
4 is down
etc--see image to right
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# set hat and direction
sen.setHat(1, 4)
setIndex
setIndex(jIndex)
jIndex:
Type: integer
0 = 1st Joystick
1 = 2nd Joystick
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# use first joystick
sen.setIndex(0)
setThreshold
setThreshold(threshold)
Sets the amount joystick has to move before sensor is triggered.
threshold:
Type:
integer.
Range: 32767 to -32767
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get sensor named FlightStick
sen = controller.getSensor("FlightStick")
# set amount joystick has to move to trigger sensor
sen.setThreshold(3000)
getFrequency
getFrequency()
Returns the delay between repeated pulses.
Return Type: Integer
0 = no delay.
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# get sensor Frequency
pulseFreq = sen.getFrequency()
getInvert
getInvert()
Returns if sensor is set to activate on negative events.
Return Type: Bool
True = sensor
activated on negative events
False = sensor activated on positive events
Note:
It is supposed to return a bool.
1 = True
0 = False
It doesn't. Instead it returns
1 = True
2 = False
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# trigger on negative pulse?
trigger = sen.getInvert()
getLevel
getLevel()
The Level button is a part of the State System.
Returns whether or not the level (Lvl) button is active.
Level button activated:
Deactivated mouse
sensor is reactivated:
Checks to see if a
mouse button is being pressed.
If it is, it sends a pulse to the controller.
Level button not activated:
Deactivated mouse
sensor is reactivated:
Doesn't check to see
if a mouse button is being pressed.
Doesn't send pulse to the controller.
Return Type: Bool
1 = True = Level
button active.
2 = False = Level button inactive.
Note:
Only works reliably when the sensor is connected to a
single state.
Note:
It is supposed to return a bool.
1 = True
0 = False
It doesn't. Instead it returns
1 = True
2 = False
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# send pulse when activated by State System?
sendPulse = sen.getLevel()
getUseNegPulseMode
getUseNegPulseMode()
Returns if sensor is set to use negative pulse.
Return Type: Bool
1 = True = Use
negative pulse
2 = False = Don't use negative pulse
Note:
It is supposed to return a bool.
1 = True
0 = False
It doesn't. Instead it returns
1 = True
2 = False
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# trigger on negative pulse?
trigger = sen.getUseNegPulseMode()
getUsePosPulseMode
setBlendtime(blendtime)
Returns if sensor is set to use positive pulse.
Return Type: Bool
1 = True = Use
positive pulse
2 = False = Don't use positive pulse
Note:
It is supposed to return a bool.
1 = True
0 = False
It doesn't. Instead it returns
1 = True
2 = False
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# trigger on positive pulse?
trigger = sen.getUsePosPulseMode()
isPositive
isPositive()
Returns True when sensor is activated. False when it is
deactivated.
Return Type: Bool
1 = True = sensor
activated
0 = False = sensor deactivated
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# sensor being activated? Deactivated?
activated = sen.isPositive()
isTriggered
isTriggered()
Returns if sensor has triggered the controller
Return Type: Bool
1 = True = sensor
triggered controller
0 = False = sensor hasn't triggered controller
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# sensor triggered controller?
trigger = sen.isTriggered()
reset
reset()
Resets the sensor to it's initial state. (ie. just activated)
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# reset the sensor
sen.reset()
setFrequency
setFrequency(freq)
Sets the delay between repeated pulses.
freq:
Type is integer.
0 = no delay.
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# set Frequency to no delay
sen.setFrequency(0)
setInvert
setInvert(inv)
Sets if the sensor is to activate on negative events.
inv:
Type: Bool.
1 = True
= activate on negative events
0 = False = activate on positive events
Note:
True, False and 1, 0 work as expected
But
setInvert(2)
sets it to True
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# set to activate on negative events
sen.setInvert(True)
setLevel
setLevel(activate)
The Level button is a part of the State System.
Sets whether or not the level (Lvl) button is active.
Level button activated:
Deactivated mouse
sensor is reactivated:
Checks to see if a
mouse button is being pressed.
If it is, it sends a pulse to the controller.
Level button not activated:
Deactivated mouse
sensor is reactivated:
Doesn't check to see
if a mouse button is being pressed.
Doesn't send pulse to the controller.
activate:
Type: Bool
1 or True = Level button active.
0 or False = Level button inactive.
Note:
Only works reliably when the sensor is connected to a
single state.
Note:
True, False and 1, 0 work as expected
But
setLevel(2)
2 sets it to True
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# set level detector to True
sen.setLevel(True)
setUseNegPulseMode
setUseNegPulseMode(pulse)
Sets the sensor to use negative pulse mode.
pulse:
Type
= Bool.
1 = True = Use
negative pulse mode
0 = False = Use positive pulse mode
Note:
True, False and 1, 0 work as expected
But
getUseNegPulseMode()
2 = False
setUseNegPulseMode(2)
2 sets it to True
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named MouseOver
sen = controller.getSensor("sensor")
# set to use on negative pulse
sen.setUseNegPulseMode(True)
setUsePosPulseMode
setUsePosPulseMode(pulse)
Sets the sensor to use positive pulse mode.
pulse:
Type
= Bool.
1 = True = Use
positive pulse mode
0 = False = Use negative pulse mode
Note:
True, False and 1, 0 work as expected
But
getUsePosPulseMode()
2 = False
setUsePosPulseMode(2)
2 sets it to True
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named MouseOver
sen = controller.getSensor("sensor")
# set to use on positive pulse
sen.setUsePosPulseMode(True)
getExecutePriority
getExecutePriority()
Gets the execute priority of the logic brick
Return Type: integer
Doesn't
work:
Crashes Blender
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the actuator named act
act = controller.getActuator("act")
# get brick priority
priority = act.getExecutePriority()
getOwner
getOwner()
Gets the game object that owns the logic brick.
Return Type: KX_GameObject
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the actuator named act
act = controller.getActuator("act")
# get brick owner
owner = act.getOwner()
setExecutePriority
setExecutePriority(priority)
Sets the execution priority of the logic brick.
priority:
Type: integer
0 is first
1 is second
etc.
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the actuator named act
act = controller.getActuator("act")
# set brick priority to be first
act.setExecutePriority(0)
isA
isA(Type)
Checks the Object type.
(KX_GameObject,
SCA_ILogicBrick, KX_Scene, etc.)
Type: String
Return Type: Bool
1 = True
0 = False
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the object controller attached to
owner = controller.getOwner()
# is owner a GameObject?
gameObject = owner.isA("KX_GameObject")
getName
getName()
Returns the name of actuator
Return Type: string
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get a list of the attached actuators
actList = controller.getActuators()
# loop through the list of actuators
for act in actList:
# look for an
actuator named "RocketMotion"
if act.getName() ==
"RocketMotion":
# use it
GameLogic.addActiveActuator(act,
True)
# Done.
Break out of loop
break
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