| Methods: |
| getCurrentlyPressedKeys |
getPressedKeys |
| getHold1 |
setHold1 |
| getHold2 |
setHold2 |
| getKey |
setKey |
|
Inherited
Methods: |
| getExecutePriority |
isPositive |
| getFrequency |
isTriggered |
| getInvert |
reset |
| getLevel |
setExecutePriority |
| getName |
setFrequency |
| getOwner |
setInvert |
| getUseNegPulseMode |
setLevel |
| getUsePosPulseMode |
setUseNegPulseMode |
| isA |
setUsePosPulseMode |
|
|
Note:
A
list of
the keycodes follow this section.
getCurrentlyPressedKeys
getCurrentlyPressedKeys()
Returns a list of the keys that are being pressed in this frame.
(None is returned if there aren't any keys being pressed.)
Return type: list [ keycode, state]
keycode:
See list of key codes at bottom of this
section.
state:
1 = just pressed
2 = being held down
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get keyboard sensor named sensor
sen = controller.getSensor("sensor")
# get a list of the keys currently pressed
list = sen.getCurrentlyPressedKeys()
getHold1
getHold1()
Returns the key that was assigned to Hold1. (0 is returned if
a key wasn't assigned.)
Return:
keycode:
See list of key
codes at bottom of this section.
Note:
Hold1 and Hold2 return different keycodes for the Shift
Modifiers, Arrow Keys, Numberpad Keys, Function Keys and Other Keys
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get keyboard sensor named sensor
sen = controller.getSensor("sensor")
# get the keycode for Hold1
list = sen.getHold1()
getHold2
getHold2()
Returns the key that was assigned to Hold2. (0 is returned if
a key wasn't assigned.)
Return:
keycode:
See list of key
codes at bottom of this section.
Note:
Hold1 and Hold2 return different keycodes for the Shift
Modifiers, Arrow Keys, Numberpad Keys, Function Keys and Other Keys
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get keyboard sensor named sensor
sen = controller.getSensor("sensor")
# get the keycode for Hold2
list = sen.getHold2()
getKey
getKey()
Returns the keycode for the key that triggers the sensor.
Return type: integer
See list of key codes at bottom of this section.
Note:
If the 'All keys' button is selected, it always returns
0.
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get keyboard sensor named sensor
sen = controller.getSensor("sensor")
# get key that triggers sensor
key = sen.getKey()
getPressedKeys
getPressedKeys()
Returns a list of the keys that have been either pressed or released in
this frame.
Return type: list [ keycode, state]
keycode:
See list of key
codes at bottom of this section.
state:
1 = just pressed
3 = released
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get keyboard sensor named sensor
sen = controller.getSensor("sensor")
# get keys pressed or released
list = sen.getPressedKeys()
setHold1
setHold1(keycode)
Sets the Hold1 key.
keycode:
Type:
integer.
See list of key codes at bottom of this section.
Note:
Hold1 and Hold2 use different keycodes for the Shift
Modifiers, Arrow Keys, Numberpad Keys, Function Keys and Other Keys
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get keyboard sensor named sensor
sen = controller.getSensor("sensor")
# keycode for A key is 97
keycode = 97
# set Hold1 key
sen.setHold1(keycode)
setHold2
setHold2(keycode)
Sets the Hold2 key.
keycode:
Type:
integer.
See list of key codes at bottom of this section.
Note:
Hold1 and Hold2 use different keycodes for the Shift
Modifiers, Arrow Keys, Numberpad Keys, Function Keys and Other Keys
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get keyboard sensor named sensor
sen = controller.getSensor("sensor")
# keycode for A key is 97
keycode = 97
# set Hold2 key
sen.setHold2(keycode)
setKey
setKey(keycode)
Sets the key that triggers the sensor.
keycode:
Type:
integer.
See list of key codes at bottom of this section.
Sample
Code
# get controller
controller = GameLogic.getCurrentController()
# get keyboard sensor named sensor
sen = controller.getSensor("sensor")
# keycode for A key is 97
keycode = 97
# set A key to trigger sensor
sen.setKey(keycode)
Note:
Alphabet
& Number Keys:
Key, Hold 1 and Hold2 all use the same key codes.
Shift
Modifiers, Arrow Keys, Numberpad Keys, Function Keys and Other Keys:
Key use one set of key codes.
Hold 1 and Hold2 use a different set of key codes.
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Alphabet Keys
Keycodes for Key, Hold1 and Hold2
AKEY
= 97
BKEY
= 98
CKEY
= 99
DKEY
= 100
EKEY
= 101
FKEY
= 102
GKEY
= 103
HKEY
= 104
IKEY
= 105
JKEY
= 106
KKEY
= 107
LKEY
= 108
MKEY
= 109
NKEY
= 110
OKEY
= 111
PKEY
= 112
QKEY
= 113
RKEY
= 114
SKEY
= 115
TKEY
= 116
UKEY
= 117
VKEY
= 118
WKEY
= 119
XKEY
= 120
Number Keys
Keycodes
for Key, Hold1 and Hold2
ZEROKEY
= 48
ONEKEY
= 49
TWOKEY
= 50
THREEKEY
= 51
FOURKEY
= 52
FIVEKEY
= 53
SIXKEY
= 54
SEVENKEY
= 55
EIGHTKEY
= 56
Shift Modifiers
Keycodes
for Key
CAPSLOCKKEY
= ?
LEFTCTRLKEY
= 124
LEFTALTKEY
= 125
RIGHTALTKEY
= 126
RIGHTCTRLKEY
= 127
RIGHTSHIFTKEY
= 128
Keycodes
for Hold1 and Hold2
CAPSLOCKKEY
= ?
LEFTCTRLKEY
= 212
LEFTALTKEY
= 213
RIGHTALTKEY
= 214
RIGHTCTRLKEY
= 215
RIGHTSHIFTKEY
= 216
Arrow Keys
Keycodes
for Key
LEFTARROWKEY
= 143
DOWNARROWKEY
= 144
RIGHTARROWKEY
= 145
Keycodes
for Hold1 and Hold2
LEFTARROWKEY
= 137
DOWNARROWKEY
= 138
RIGHTARROWKEY
= 139
Numberpad Keys
Keycodes
for Key
PAD0
=158
PAD1
= 151
PAD2
= 147
PAD3
= 152
PAD4
= 148
PAD5
= 153
PAD6
= 149
PAD7
= 154
PAD8
= 150
PAD9
= 155
PADPERIOD
= 156
PADSLASHKEY
= 157
PADASTERKEY
= 42
PADMINUS
= 154
PADENTER
= 160
Keycodes
for Hold1 and Hold2
PAD0
=150
PAD1
= 151
PAD2
= 152
PAD3
= 153
PAD4
= 154
PAD5
= 155
PAD6
= 156
PAD7
= 157
PAD8
= 158
PAD9
= 159
PADPERIOD
= 199
PADSLASHKEY
= 161
PADASTERKEY
= 160
PADMINUS
= 162
PADENTER
= 163
Function Keys
Keycodes
for Key
F1KEY
= 162
F2KEY
= 163
F3KEY
= 164
F4KEY
= 165
F5KEY
= 166
F6KEY
= 167
F7KEY
= 168
F8KEY
= 169
F9KEY
= 170
F10KEY
= 171
F11KEY
= 172
F12KEY
= 173
Keycodes
for Hold1 and Hold2
F1KEY
= 300
F2KEY
= 301
F3KEY
= 302
F4KEY
= 303
F5KEY
= 304
F6KEY
= 305
F7KEY
= 306
F8KEY
= 307
F9KEY
= 308
F10KEY
= 309
F11KEY
= 310
F12KEY
= 311
Other Keys
Keycodes
for Key
ACCENTGRAVEKEY
= 137
BACKSLASHKEY
= 139
BACKSPACEKEY
= 133
COMMAKEY
= 44
DELKEY
= 134
ENDKEY
= ?
EQUALKEY
= 140
ESCKEY
= 130
HOMEKEY
= 176
INSERTKEY
= 175
LEFTBRACKETKEY
= 141
LINEFEEDKEY
= ?
MINUSKEY
= 45
PAGEDOWNKEY
= 178
PAGEUPKEY
= 177
PAUSEKEY
= 174
PERIODKEY
= 46
QUOTEKEY
= 136
RIGHTBRACKETKEY
= 142
RETKEY
= 13
SEMICOLONKEY
= 135
SLASHKEY
= 138
SPACEKEY
= 32
TABKEY
= 131
Keycodes
for Hold1 and Hold2
ACCENTGRAVEKEY
= 229
BACKSLASHKEY
= 233
BACKSPACEKEY
= 223
COMMAKEY
= 227
DELKEY
= 224
ENDKEY
= 170
EQUALKEY
= 234
ESCKEY
= 218
HOMEKEY
= 167
INSERTKEY
= 166
LEFTBRACKETKEY
= 235
LINEFEEDKEY
= ?
MINUSKEY
= 230
PAGEDOWNKEY
= 169
PAGEUPKEY
= 168
PAUSEKEY
= 165
PERIODKEY
= 226
QUOTEKEY
= 228
RIGHTBRACKETKEY
= 236
RETKEY
= 220
SEMICOLONKEY
= 225
SLASHKEY
= 232
SPACEKEY
= 221
TABKEY
= 219
getFrequency
getFrequency()
Returns the delay between repeated pulses.
Return Type: Integer
0 = no delay.
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# get sensor Frequency
pulseFreq = sen.getFrequency()
getInvert
getInvert()
Returns if sensor is set to activate on negative events.
Return Type: Bool
True = sensor
activated on negative events
False = sensor activated on positive events
Note:
It is supposed to return a bool.
1 = True
0 = False
It doesn't. Instead it returns
1 = True
2 = False
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# trigger on negative pulse?
trigger = sen.getInvert()
getLevel
getLevel()
The Level button is a part of the State System.
Returns whether or not the level (Lvl) button is active.
Level button activated:
Deactivated mouse
sensor is reactivated:
Checks to see if a
mouse button is being pressed.
If it is, it sends a pulse to the controller.
Level button not activated:
Deactivated mouse
sensor is reactivated:
Doesn't check to see
if a mouse button is being pressed.
Doesn't send pulse to the controller.
Return Type: Bool
1 = True = Level
button active.
2 = False = Level button inactive.
Note:
Only works reliably when the sensor is connected to a
single state.
Note:
It is supposed to return a bool.
1 = True
0 = False
It doesn't. Instead it returns
1 = True
2 = False
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# send pulse when activated by State System?
sendPulse = sen.getLevel()
getUseNegPulseMode
getUseNegPulseMode()
Returns if sensor is set to use negative pulse.
Return Type: Bool
1 = True = Use
negative pulse
2 = False = Don't use negative pulse
Note:
It is supposed to return a bool.
1 = True
0 = False
It doesn't. Instead it returns
1 = True
2 = False
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# trigger on negative pulse?
trigger = sen.getUseNegPulseMode()
getUsePosPulseMode
setBlendtime(blendtime)
Returns if sensor is set to use positive pulse.
Return Type: Bool
1 = True = Use
positive pulse
2 = False = Don't use positive pulse
Note:
It is supposed to return a bool.
1 = True
0 = False
It doesn't. Instead it returns
1 = True
2 = False
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# trigger on positive pulse?
trigger = sen.getUsePosPulseMode()
isPositive
isPositive()
Returns True when sensor is activated. False when it is
deactivated.
Return Type: Bool
1 = True = sensor
activated
0 = False = sensor deactivated
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# sensor being activated? Deactivated?
activated = sen.isPositive()
isTriggered
isTriggered()
Returns if sensor has triggered the controller
Return Type: Bool
1 = True = sensor
triggered controller
0 = False = sensor hasn't triggered controller
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# sensor triggered controller?
trigger = sen.isTriggered()
reset
reset()
Resets the sensor to it's initial state. (ie. just activated)
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# reset the sensor
sen.reset()
setFrequency
setFrequency(freq)
Sets the delay between repeated pulses.
freq:
Type is integer.
0 = no delay.
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# set Frequency to no delay
sen.setFrequency(0)
setInvert
setInvert(inv)
Sets if the sensor is to activate on negative events.
inv:
Type: Bool.
1 = True
= activate on negative events
0 = False = activate on positive events
Note:
True, False and 1, 0 work as expected
But
setInvert(2)
sets it to True
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# set to activate on negative events
sen.setInvert(True)
setLevel
setLevel(activate)
The Level button is a part of the State System.
Sets whether or not the level (Lvl) button is active.
Level button activated:
Deactivated mouse
sensor is reactivated:
Checks to see if a
mouse button is being pressed.
If it is, it sends a pulse to the controller.
Level button not activated:
Deactivated mouse
sensor is reactivated:
Doesn't check to see
if a mouse button is being pressed.
Doesn't send pulse to the controller.
activate:
Type: Bool
1 or True = Level button active.
0 or False = Level button inactive.
Note:
Only works reliably when the sensor is connected to a
single state.
Note:
True, False and 1, 0 work as expected
But
setLevel(2)
2 sets it to True
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named sensor
sen = controller.getSensor("sensor")
# set level detector to True
sen.setLevel(True)
setUseNegPulseMode
setUseNegPulseMode(pulse)
Sets the sensor to use negative pulse mode.
pulse:
Type
= Bool.
1 = True = Use
negative pulse mode
0 = False = Use positive pulse mode
Note:
True, False and 1, 0 work as expected
But
getUseNegPulseMode()
2 = False
setUseNegPulseMode(2)
2 sets it to True
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named MouseOver
sen = controller.getSensor("sensor")
# set to use on negative pulse
sen.setUseNegPulseMode(True)
setUsePosPulseMode
setUsePosPulseMode(pulse)
Sets the sensor to use positive pulse mode.
pulse:
Type
= Bool.
1 = True = Use
positive pulse mode
0 = False = Use negative pulse mode
Note:
True, False and 1, 0 work as expected
But
getUsePosPulseMode()
2 = False
setUsePosPulseMode(2)
2 sets it to True
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get sensor named MouseOver
sen = controller.getSensor("sensor")
# set to use on positive pulse
sen.setUsePosPulseMode(True)
getExecutePriority
getExecutePriority()
Gets the execute priority of the logic brick
Return Type: integer
Doesn't
work:
Crashes Blender
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the actuator named act
act = controller.getActuator("act")
# get brick priority
priority = act.getExecutePriority()
getOwner
getOwner()
Gets the game object that owns the logic brick.
Return Type: KX_GameObject
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the actuator named act
act = controller.getActuator("act")
# get brick owner
owner = act.getOwner()
setExecutePriority
setExecutePriority(priority)
Sets the execution priority of the logic brick.
priority:
Type: integer
0 is first
1 is second
etc.
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the actuator named act
act = controller.getActuator("act")
# set brick priority to be first
act.setExecutePriority(0)
isA
isA(Type)
Checks the Object type.
(KX_GameObject,
SCA_ILogicBrick, KX_Scene, etc.)
Type: String
Return Type: Bool
1 = True
0 = False
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get the object controller attached to
owner = controller.getOwner()
# is owner a GameObject?
gameObject = owner.isA("KX_GameObject")
getName
getName()
Returns the name of actuator
Return Type: string
Sample Code
# get the controller
controller = GameLogic.getCurrentController()
# get a list of the attached actuators
actList = controller.getActuators()
# loop through the list of actuators
for act in actList:
# look for an
actuator named "RocketMotion"
if act.getName() ==
"RocketMotion":
# use it
GameLogic.addActiveActuator(act,
True)
# Done.
Break out of loop
break
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