GameLogic Module -- Blender Game Engine 2.49b



 
 



PrintGLInfo

PrintGLInfo()

Prints the following information about OpenGL extensions to the Blender 3D console window.

Supported Extensions...
GL_ARB_shader_objects supported?
GL_ARB_vertex_objects supported?
--------- Details -----------
Max uniform components
Max varying floats
Max vertex texture units
Max combined texture units

GL_ARB_fragment_shader supported?
---------- Details -----------
Max uniform components

GL_ARB texture_cube_map supported?
----------- Details ----------
Max cubemap size

GL_ARB_multitexture supported?
----------- Details -----------
Max texture units available

GL_ARB_texture_env_combine supported?

Sample Code

#Print info about OpenGL extensions
GameLogic.PrintGLInfo()

 
Blender 3D game developers can use the Blender 3D game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning Blender 3D game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.