|
|
| addActiveActuator |
getRandomFloat |
| expandPath |
getSpectrum |
| getAverageFrameRate |
globalDict |
| getBlendFileList |
setGravity |
| getCurrentController |
setLogicTicRate |
| getCurrentScene |
setPhysicsTicRate |
| getLogicTicRate |
stopDSP |
| getPhysicsTicRate |
---------- |
|
|
addActiveActuator
addActiveActuator(actuator, activate)
Activates the chosen actuator
actuator:
Type: SCA_IActuator
(actuator linked to
the controller logic brick)
activate:
Type: Bool
True or 1 = activate
the actuator
False or 0 = deactivate the actuator
Sample
Code
# get the current controller
controller = GameLogic.getCurrentController()
# get the actuator named Jump attached to the controller
jump = controller.getActuator("Jump")
# Use the actuator
GameLogic.addActiveActuator(jump, True)
expandPath
expandPath(include)
Expands the path to include the directory of the blend that was opened.
include:
Type:
string
"//" = expands path to include the directory of the blend opened.
Note:
You can include subdirectories by using ("//" +
"subdir_name\\").
Sample
Code
# get the path to the blend directory
mainDir = GameLogic.expandPath("//")
# get path to subdirectory named Sound
soundDirectory = mainDir + "Sound\\"
# get path to scream.wav
screamPath = (soundDirectory + "scream.wav")
getAverageFrameRate
getAverageFrameRate()
Returns the estimated frames per second
Return type:
float
Sample
Code
# get the FPS
fps = GameLogic.getAverageFrameRate()
getBlendFileList
getBlendFileList(dirPath)
Returns a list of the blend files in a directory.
Return type: List [ string ]
dirPath:
Type:
string
Note:
Works the same as expandPath.
Note:
Leaving
dirPath blank -- ie. GameLogic.getBlendFileList() -- returns a list of
the blend files in the same directory as the open blend.
Sample
Code
# get a list of the blends in the same directory as
open blend
blendList = GameLogic.getBlendFileList("//")
# get a list of the blends in subDirectory Data
dataBlendList = GameLogic.getBlendFileList("//" + "\\Data")
# get list of the blends in C:\MyGames\Blender
gameBlends = GameLogic.getBlendFileList("C:\\MyGames\\Blender")
getCurrentController
getCurrentController()
Returns the controller logic brick that this python script is attached
to.
Return type:
SCA_PythonController
Sample
Code
# get the controller
controller = GameLogic.getCurrentController()
getCurrentScene
getCurrentScene()
Returns the current scene
Return type:
KX_Scene
Sample
Code
# get current scene
scene = GameLogic.getCurrentScene()
getLogicTicRate
getLogicTicRate()
Returns how many times per second the logic bricks sensors are being
checked/fired.
The default is 60 times per second (60 Hz)
Return type:
float number
Sample
Code
# get the logic tic rate
ticRate = GameLogic.getLogicTicRate()
getPhysicsTicRate
getPhysicsTicRate()
Returns how many times per second the scene's physics are being
updated.
The default is 60 times per second (60 Hz)
Return type: float
Note:
Always returns 0.0
Sample
Code
# get the physics tic rate
ticRate = GameLogic.getPhysicsTicRate()
getRandomFloat
getRandomFloat()
Returns a random float number between 0.0 and 1.0
Return type: float
Sample Code
# get a random number to use as a seed
seed = GameLogic.getRandomFloat()
getSpectrum
getSpectrum()
Returns a 512 point list from the sound card
This is from the official documentation
Returns: list[float]
len(getSpectrum())
== 512
Note:
This only works if the fmod sound driver is being used.
Sample Code
None
globalDict
globalDict
Stores/saves the name and values of variables so they can be passed
between scenes.
Note:
This is the Blender version of a python dictionary.
Note:
A dictionary is a python data structure.
Different types (float,
integer, string, dictionary, etc) of data can be stored in the same
dictionary.
Sample Code
#create a dictionary for player 1 stats
player1_Stats = { "Health" : 80,
"Armor" : 30,
"Class" : "Cleric"
}
#create a dictionary for player 2 stats
player2_Stats = { "Health" : 60,
"Armor" : 90,
"Class" :
"Warrior" }
# save player 1 and player 2 dictionarys to the
globalDict
GameLogic.globalDict["player1"] = player1_Stats
GameLogic.globalDict["player2"] = player2_Stats
# get player 1 stats from the globalDict
player1_stats = GameLogic.globalDict.get("player1")
# get player 2 stats from the globalDict
player2_stats = GameLogic.globalDict.get("player2")
setGravity
setGravity(gravity)
Sets the world gravity using the world x, y and z axis.
gravity:
Type: list
[ x, y, z]
example: gravity = [ 0.0, 0.0, -10.0]
Note:
KX_PyConstraintBinding also has a setGravity
function.
Sample Code
# set the gravity to 10
GameLogic.setGravity([ 0.0, 0.0, -10.0])
setLogicTicRate
setLogicTicRate(ticRate)
Sets how many times per second the logic brick sensors are
checked/fired.
The default is 60 times per second (60 Hz)
ticRate:
Type:
float number
Sample Code
# set the logic tic rate to 100
GameLogic.setLogicTicRate(100.0)
setPhysicsTicRate
setPhysicsTicRate(ticRate)
Sets how many times per second the scene's physics are being
updated.
The default is 60 times per second (60 Hz)
ticRate:
Type:
float number
Note:
Using this function doesn't seem to change anything.
Sample Code
# set the physics tic rate to 120
GameLogic.setPhysicsTicRate(120.0)
stopDSP
stopDSP()
Stops the sound driver using DSP effects
Note:
This only works if the fmod sound driver is being used.
Sample Code
None
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