Vehicle Collision Box:  Blender 3D Game Engine




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3.  Vehicle Axis:  X-axis (width), Y-axis (length), Z-axis (height)

Note:
  • The Vehicle Wrapper uses the vehicle's X-axis for width, the Y-axis for length and the Z-axis for height. 

Instructions:
  • Vehicle selected:  Object mode
  • Enable 3d transform manipulator: Local
  • Align car axis (if it isn't already)
Vehicle selected:  Edit mode
Select all vertices
Rotate as needed
   


  
4.  Create a collision box for your vehicle

Note:
  • A collision box is a simple model of your car.  Fewer polygons means fewer calculations are needed for each collision.  Which means a faster framerate for your game.
  

   




 
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