2. Positon camera over the player
(cube)
Note:
For
this example we'll be using the default camera as the 1st Person
camera. We'll orient it so it looks in the same direction
that
the player does. (Player positive Y-axis.)
Select Camera: Object Mode
Position the camera
Transform
Properties
N key
or
3D View menu >> Object >> Transform
Properties
LocX = 0.0
LocY = 0.0
LocZ = 5.0
Orient the camera so it looks the same way the player faces.
Transform
Properties
N key
or
3D View menu >> Object >> Transform
Properties
RotX = 90.0
RotY = 0.0
RotZ = 0.0
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