1st Person Mouse Look -- Blender Game Engine




 
  






1.  Positon player (the default cube)

Note:
For this example we'll be using the default Cube as the 'Player'.  Positive Y-axis is the front of the player.

Select Cube:  Object Mode

Position the player
Transform Properties
N key
or
3D View menu >> Object >> Transform Properties
LocX = 0.0
LocY = 0.0
LocZ = 2.0

Orient the player
Transform Properties
N key
or
3D View menu >> Object >> Transform Properties
RotX = 0.0
RotY = 0.0
RotZ = 0.0




2.  Positon camera over the player (cube)

Note:
For this example we'll be using the default camera as the 1st Person camera.  We'll orient it so it looks in the same direction that the player does.  (Player positive Y-axis.)

Select Camera:  Object Mode

Position the camera
Transform Properties
N key
or
3D View menu >> Object >> Transform Properties
LocX = 0.0
LocY = 0.0
LocZ = 5.0

Orient the camera so it looks the same way the player faces.
Transform Properties
N key
or
3D View menu >> Object >> Transform Properties
RotX = 90.0
RotY = 0.0
RotZ = 0.0



  
Game developers can use the game engine to create casual video games, first and third person shooters, role playing games, racing simulations and more. The game engine can be used to make both 2D games and 3D games.  Beginning game developers will only need basic knowledge of game design and programming to create rich and complex game models with photo realistic textures to add detail to the graphics of the video game.  Today's games need more than good looking low polygon game models.  Use normal maps and photo realistic textures to create high quality game models.