1st Person Mouse Look -- Blender Game Engine


 

 




1.  Positon player (the default cube)

Note:
For this example we'll be using the default Cube as the 'Player'.  Positive Y-axis is the front of the player.

Select Cube:  Object Mode

Position the player
Transform Properties
N key
or
3D View menu >> Object >> Transform Properties
LocX = 0.0
LocY = 0.0
LocZ = 2.0

Orient the player
Transform Properties
N key
or
3D View menu >> Object >> Transform Properties
RotX = 0.0
RotY = 0.0
RotZ = 0.0



2.  Positon camera over the player (cube)

Note:
For this example we'll be using the default camera as the 1st Person camera.  We'll orient it so it looks in the same direction that the player does.  (Player positive Y-axis.)

Select Camera:  Object Mode

Position the camera
Transform Properties
N key
or
3D View menu >> Object >> Transform Properties
LocX = 0.0
LocY = 0.0
LocZ = 5.0

Orient the camera so it looks the same way the player faces.
Transform Properties
N key
or
3D View menu >> Object >> Transform Properties
RotX = 90.0
RotY = 0.0
RotZ = 0.0



  
The Blender 3D and game engine tutorials were created as a series of step by step instructions and help you create computer games. Use the tutorials to make casual video games, First Person Shooter games, role playing games, racing simulation games and more. Use the tutorials as a self paced learning tool to model and program your own three-dimensional world and then play on your computer.