DupliFrames:  Point to Point



Using Dupliframes is a quick and easy way to model a road for your race track. 

In just minutes you can model a road that is miles long. 

The road for your point to point race track can follow any route you want.  Up hills.  Down hills.  Around corners.  Through tunnels.

To your right is a screenshot of a tunnel that I created using Dupliframes.  It's 4 lanes wide and over a mile long. 

It took about 15 minutes to model it. 

(Texturing the tunnel took over an hour.)

If you'd like to see what the finished tunnel looks like you can download it here. 









Blender 3D
Game Engine
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added.  GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting.  Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.).