Point to Point Race Track: Blender 3D Game Engine
|4. Shape the path of your race
- The path is a
The shape can be changed on all 3 axis. X, Y and Z.
- Use control
points to make
it the shape you want. Add more control points if you need
- Click on a
|5. Create a 2D outline of the width
of your race track
keep things simple, this tutorial uses the simplest possible 2D shape
(a line) for the road but the same steps apply for any 2D shape.
(Tunnel, road with a guard rail, etc,)
Curve. Object Mode
leaving 1 edge.
|6. Center the object center between
the two remaining vertices.
(2D outline) selected. Object mode.
- 3D View
Object >> Transform >> Center New