Point to Point Race Track: Blender 3D Game Engine


  
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4.  Shape the path of your race track.

Note:
  • The path is a 3D object.   The shape can be changed on all 3 axis.  X, Y and Z.
  • Use control points to make it the shape you want.  Add more control points if you need them.

Instructions:
  • Click on a control point.
  • To move:
    Select a center point.
    G key to grab.
    Move mouse
  • To shape:
    Select an end point.
    G key to grab.
    Move mouse
   

 

   
5.  Create a 2D outline of the width of your race track

Note:
  • To keep things simple, this tutorial uses the simplest possible 2D shape (a line) for the road but the same steps apply for any 2D shape.  (Tunnel, road with a guard rail, etc,)

Instructions:
  • Bezier Curve.  Object Mode
  • Add Plane
    Spacebar >> Add >> Mesh >> Plane
  • Plane.  Edit mode.
    Select 2 vertices. 
  • Delete them, leaving 1 edge.
    X key
    Vertices 
   

   
6.  Center the object center between the two remaining vertices.

Instructions:
  • Plane (2D outline) selected.  Object mode.
  • 3D View menu >> Object >> Transform >> Center New
   



  
 
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