Point to Point Race Track: Blender 3D Game Engine



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7.  Apply Scale and Rotation to Plane and Path

Note:
  • While you don't have to, you'll get the best results if the both the road shape axis and track path axis have the same orientation and scale.

Instructions:
  • Road shape selected.  Object mode.
Ctrl + A key >> Scale and Rotation to ObData
or
3D View menu >> Object >> Clear/Apply >> Apply Scale/Rotation to ObData

  • Path selected.  Object mode.
Ctrl + A key >> Scale and Rotation to ObData
or
3D View menu >> Object >> Clear/Apply >> Apply Scale/Rotation to ObData

   
 


  
8.  Parent road shape to track path.  Use Follow Path.

Instructions:
  • Parent road shape to track path
Select Road Shape 1st.
Hold Shift Key Down.
Select Path 2nd.  (Both Road Shape and Path selected)

  • Use Follow Path
Ctrl P >> Follow Path
or
3D View menu >> Object >> Parent >> Make Parent >> Follow Path

  

  
9.  Move road shape to start of track path.

Note:
  • If the road shape isn't perpendicular to the path of the track, rotate it until it is.

Instructions:
  • Select Road shape.   Object Mode
  • Clear origin:
    Alt + O key
    or
    3D View menu >> Object >> Clear/Apply >> Clear Origin
  

 

   
 
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