2. Normals
--
recalculate inside.
Note:
The
player will be
inside the SkyBox and we want the sky to be displayed on the
inside where the player can see them.
Cube
selected. Edit Mode.
3D View
menu
>> Mode Box >> Edit Mode
or
Tab key
Select all vertices/edges/faces.
3D View
menu
>> Select
>> Select/Deselect All
or
A key
Normals: recalculate inside
3D View
menu
>> Mesh
>> Normals >> Recalculate Inside
or
Ctrl Shift N
Recalculate
normals inside
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