Skybox: Blender 3D Game Engine


  
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1.  Add a Cube.

Note:
The cube is going to be our skybox

Add Cube:
Spacebar >> Add >> Mesh >> Cube
or
User Preference menu >> Add >> Mesh >> Cube


  
2.  Normals -- recalculate inside.

Note:
The player will be inside the SkyBox and we want the sky to be displayed on the inside where the player can see them.

Cube selected.  Edit Mode.
3D View menu >> Mode Box >> Edit Mode
or
Tab key

Select all vertices/edges/faces.
3D View menu >> Select >> Select/Deselect All     
or
A key

Normals:  recalculate inside
3D View menu >> Mesh >> Normals >> Recalculate Inside
or
Ctrl Shift N
Recalculate normals inside



3.  Cut the Cube in half.

Note:
The player is only going to be able to see the top half of the SkyBox.

Cube Selected.    Edit mode.  All vertices/edges/faces selected
     
Select Knife cut -- midpoints
3D View menu >> Mesh >> Edges >> Knife Subdivide >> Midpoints   
or
K key
Knife (Midpoints)
     
Cut cube in half
Left click mouse one side
Left click mouse other side
Enter key

Select bottom 4 vertices
Delete
X key
or
3D View menu >> Mesh >> Delete







  
  
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