Skybox: Blender 3D Game Engine




 
4.  Delete bottom half of cube.

Select only the bottom four verts:

Delete bottom four vertices.
3D View menu >> Mesh >> Delete >> Vertices
or
X Key >> Vertices



5.  Select the 4 side edges.  Mark as seams.

Note:
We want our UV map to have the same shape as the SkyBox texture that we are going to be using.


Cube selected.  Edit Mode

Edge select mode.
3D View menu >> Edge Select mode
or
Ctrl Tab 2

Select four side edges only

Mark seams
3D View menu >> Mesh >> Edges >> Mark Seam
or
Ctrl E key >> Mark Seam



6.  Add a material to the game object.  Set to Shadeless.

Note:
We don't want the inside of the skybox to reflect the light from the lamps.

Buttons Window menu >> Shading (F5) >> Material buttons
Links and Pipeline tab:
Link to Object
Add New

Set material to Shadeless
Buttons Window menu >> Panels >> Shading (F5) 
Material tab
Shadeless button





 
   
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